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Robotics and AI Engineer
I design and build autonomous systems across the full stack — from perception pipelines and real-time decision-making to embedded hardware. Grounded in Electrical Engineering and pursuing a Master's in Robotics Engineering focusing on Robotics Intelligence and AI, I have delivered production robotics at Amazon Robotics, Rivian, and Samsung, and pursued deep research at Tufts University and Northeastern University.
Explore My Work
An incremental Structure from Motion (SfM) pipeline that reconstructs a sparse 3D point cloud from a sequence of images, recovering both scene geometry and camera trajectory.
A 2D image stitching pipeline that builds globally consistent panoramas from overlapping image sequences by combining covariance-weighted graph construction, loop closure detection, and a GTSAM factor graph optimization to eliminate accumulated drift.
MuJoCo-based simulation environment for the Hello Robot Stretch 3 platform with ROS 2 integration. Models a kitchen workspace with manipulable objects for validating Reinforcement Learning algorithms, including a Macro MARL PPO model developed at Northeastern University.
Designed and trained a β-Variational Autoencoder with a 3D convolutional encoder-decoder architecture to learn probabilistic latent representations of human spinal bone geometry from voxelized mesh data, evaluating both a standard CNN variant and a group-equivariant steerable CNN with octahedral symmetry across reconstruction and generative metrics.
Custom motor control board with integrated current sensing, encoder feedback, and closed-loop control algorithms for precision robotics applications.
Rugged electronic development board built for low-power outdoor deployment. Features onboard sensing, wireless communication, and a compact form factor designed for field robotics and remote data collection.
Manufacturing system with real-time tension monitoring and closed-loop control for automated thread production. Integrates custom sensing hardware with embedded control firmware.
Custom built drone that converts to flying wing. AVR based microcontroller is integrated on a custom PCB which runs the custom flight controller firmware.
Custom 3D graphics engine built from scratch, featuring real-time rendering and advanced shading techniques.
OpenGL-based tool for generating realistic planetary surfaces using procedural algorithms and noise functions.
Custom-built FDM 3D printer with extended build volume for large-scale prototyping and manufacturing applications.
Hardware accelerator design in VHDL for efficient rational number computations in embedded systems.