Robotics and AI Engineer
I design and build autonomous systems across the full stack — from perception pipelines and real-time decision-making to embedded hardware. Grounded in Electrical Engineering and pursuing a Master's in Robotics Engineering focusing on Robotics Intelligence and AI, I have delivered production robotics at Amazon Robotics, Rivian, and Samsung, and pursued deep research at Tufts University and Northeastern University.
Explore My Work
MuJoCo-based simulation environment for the Hello Robot Stretch 3 platform with ROS 2 integration. Models a kitchen workspace with manipulable objects for validating Reinforcement Learning algorithms, including a Macro MARL PPO model developed at Northeastern University.
Applying GTSAM Levenberg–Marquardt optimization and loop closure detection on trajectory datasets. Demonstrates factor graph-based state estimation central to modern SLAM pipelines. Optimization successfully corrected odometry drift across 2D and 3D benchmark datasets including grid, sphere, and torus pose graphs.
Comparing standard and group-equivariant steerable CNNs (C2–C8, D1–D8) on Rotated MNIST to show how building rotational symmetry into network architecture improves generalization to unseen rotations. The best equivariant model (D8) achieved 97.24% accuracy on Rotated MNIST, compared to 26.0% for a standard baseline CNN.
Custom motor control board with integrated current sensing, encoder feedback, and closed-loop control algorithms for precision robotics applications.
Rugged electronic development board built for low-power outdoor deployment. Features onboard sensing, wireless communication, and a compact form factor designed for field robotics and remote data collection.
Manufacturing system with real-time tension monitoring and closed-loop control for automated thread production. Integrates custom sensing hardware with embedded control firmware.
Custom built drone that converts to flying wing. AVR based microcontroller is integrated on a custom PCB which runs the custom flight controller firmware.
Custom 3D graphics engine built from scratch, featuring real-time rendering and advanced shading techniques.
OpenGL-based tool for generating realistic planetary surfaces using procedural algorithms and noise functions.
Custom-built FDM 3D printer with extended build volume for large-scale prototyping and manufacturing applications.
Hardware accelerator design in VHDL for efficient rational number computations in embedded systems.